Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

Armor | Shields | Weapons
Artifacts | Augmentations | Creature Companions | Computers | Hybrid Items | Magic Items | Technological Items | Traps
Manufacturers (Augmentations) | Manufacturers (Weapons) | Other Items | Special Materials


| Advanced Melee | Ammunition | Basic Melee | Grenade | Heavy | Longarms | Small Arms | Sniper | Solarian | Special
Critical Hit Effects | Special Properties | Weapon Accessories | Weapon Fusions


Terminal Doshko

A terminal doshko is the largest and deadliest of the common codework weapons. The large metal shaft houses an easy access control panel for the wielder to adjust the blade mid-combat without needing a free hand. By default, the bright blue force projection resembles a traditional doshko, but many organizations recode their weapons to match their faction. Orders of Hellknights are known to reprogram the shape to mimic their order’s signature weapon, such as a flail for Order of the Chain or a glaive for Order of the Furnace, while the corpse fleet military brandishes vicious scythes instead.

Terminal Doshko, Moment

Source Starfinder #50: Clockwork Demons pg. 53
Level 8; Price 9,800
Hands 2; Proficiency Advanced Melee
Damage 1d12 S|p; Critical Wound
Bulk 1; Special Boost 1d6, breakdown, codework (capacity 20, usage 4), reach, modal, unwieldy

Terminal Doshko, Instant

Source Starfinder #50: Clockwork Demons pg. 53
Level 14; Price 77,000
Hands 2; Proficiency Advanced Melee
Damage 3d12 S|p; Critical Wound
Bulk 1; Special Boost 1d12, breakdown, codework (capacity 20, usage 4), reach, modal, unwieldy

Terminal Doshko, Prescient

Source Starfinder #50: Clockwork Demons pg. 53
Level 20; Price 820,000
Hands 2; Proficiency Advanced Melee
Damage 7d12 S|p; Critical Wound
Bulk 1; Special Boost 3d12, breakdown, codework (capacity 40, usage 8), reach, modal, unwieldy